Elixir needed to train it: 168580
Training time: 1h45 (because of spells but the army is 45min)
Click here to see this compo
Strategy:
- get rid of the clan castle lure and kill style, but if the base is weak just ignore it
- chose a corner which is more appropriate, I usually try to choose the side with the most defensive buildings first (if there's any) or the town hall side...
- deploy your giants slightly off to where you want them to break the walls
- wait for the first mortar shots to deploy wall breakers... all at once is fine, do 3 groups of 2 with a bit of space in between. try to open as much as you can at the beginning
- heal spell a bit ahead of where you think the giants will go
- deploy barbs then archers
- a little bit later deploy wizards then king
- when (and if) the king joins the pack of giants rage spell
- keep the last heal spell and use it wisely, all your troops are deployed by now, and probably doing a lot of damage, just keep them alive!
Hint:
- When starting, if there's pockets of empty space, waste a giant to check for bombs or hidden teslas and adjust accordingly
- when deciding where to start, try to avoid being stuck in front of a wall and having a wizard tower just behind... they shred through the pack and will most likely kill your wallbreakers, either heal spell before or chose somewhere else
- always make sure that the king goes inside by getting rid of any building behind where you drop it
Training time: 1h45 (because of spells but the army is 45min)
Click here to see this compo
Strategy:
- get rid of the clan castle lure and kill style, but if the base is weak just ignore it
- chose a corner which is more appropriate, I usually try to choose the side with the most defensive buildings first (if there's any) or the town hall side...
- deploy your giants slightly off to where you want them to break the walls
- wait for the first mortar shots to deploy wall breakers... all at once is fine, do 3 groups of 2 with a bit of space in between. try to open as much as you can at the beginning
- heal spell a bit ahead of where you think the giants will go
- deploy barbs then archers
- a little bit later deploy wizards then king
- when (and if) the king joins the pack of giants rage spell
- keep the last heal spell and use it wisely, all your troops are deployed by now, and probably doing a lot of damage, just keep them alive!
Hint:
- When starting, if there's pockets of empty space, waste a giant to check for bombs or hidden teslas and adjust accordingly
- when deciding where to start, try to avoid being stuck in front of a wall and having a wizard tower just behind... they shred through the pack and will most likely kill your wallbreakers, either heal spell before or chose somewhere else
- always make sure that the king goes inside by getting rid of any building behind where you drop it
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