Showing posts with label army. Show all posts
Showing posts with label army. Show all posts

Monday, June 22, 2015

Town Hall 7 - Farming Army Compo (gold league)

Found myself having trouble to get resources in gold league with my previous army compo. It's probably a skill issue, but I often get a one-star and missed the resources... I adapted it to something a bit beefier, without being too pricey:

Elixir needed to train it: 99000
Dark Elixir: 168

As this should be your thresholds for attacking, there's less profiles matching this, but if you're looking to push trophies AND farm resources, it's a good compromise! You'll get heaps of DE doing this!

This compo also makes sure you get the townhall down and usually the elixir storage next to it! Again, this compo is more fool proof, you can do it for cheaper, but you really have to master funnelling and other techniques to help you get what you want.

Click here to see this compo

Strategy (all from one side):
 - attack from the air def side, test with one giant to see if everything is free of bombs
 - release all the giants, help them get through with some wall breakers and a heal spell until they get to the first air def
 - release the healers (important that they target the giants first)
 - release half the minions with the giants/healer combo
 - deploy all wizards, behind all that. Do not group them!
 - sprinkle the minions over your wizards (if there's buildings in the corners, keep minions for those ones too)
 - bring your hero to the party once funnelled, you should have a clear path to the townhall already
 - watch the 2/3 stars falling while your resources are filling up!

Tuesday, June 16, 2015

Town Hall 7 - Air War Army Compo

This composition is incredibly effective at that level of Town Hall. You will 3 stars each time every other TH7 regardless of the base design, and most of the TH8 with an air defence on the side.

Elixir needed to train it: 333200
Training time: 1h30

Click here to see this compo

Strategy (quite easy):
 - 3 lighting spells on the air defence which is the further away from any drop zone. The one more inside.
 - deploy a large pannel of dragons on the side of the other air defence(s)
 - help out with the king and archers when needed

Hint:
 - you can trade 5 archers for a giant to lure the clan castle out, it's not really needed against TH7, but TH8 is trickier, so it can help...
 - use the king to clear out the outside structures.
 - Watch out for builder huts in the corners... dragons are slow, this might cost you a star at the end of the raid

Town Hall 7 - Ground War Army Compo

Elixir needed to train it: 168580
Training time: 1h45 (because of spells but the army is 45min)

Click here to see this compo

Strategy:
 - get rid of the clan castle lure and kill style, but if the base is weak just ignore it
 - chose a corner which is more appropriate, I usually try to choose the side with the most defensive buildings first (if there's any) or the town hall side...
 - deploy your giants slightly off to where you want them to break the walls
 - wait for the first mortar shots to deploy wall breakers... all at once is fine, do 3 groups of 2 with a bit of space in between. try to open as much as you can at the beginning
 - heal spell a bit ahead of where you think the giants will go
 - deploy barbs then archers
 - a little bit later deploy wizards then king
 - when (and if) the king joins the pack of giants rage spell
 - keep the last heal spell and use it wisely, all your troops are deployed by now, and probably doing a lot of damage, just keep them alive!

Hint:
 - When starting, if there's pockets of empty space, waste a giant to check for bombs or hidden teslas and adjust accordingly
 - when deciding where to start, try to avoid being stuck in front of a wall and having a wizard tower just behind... they shred through the pack and will most likely kill your wallbreakers, either heal spell before or chose somewhere else
 - always make sure that the king goes inside by getting rid of any building behind where you drop it


Monday, June 15, 2015

Town Hall 7 - Farming Army Compo (silver league)

This compo has a good amount of DPS vs HP and gets you through most TH7/TH8 bases if what you're looking for is resources not trophies.

Elixir needed to train it: 77880
(the threshold under which you can skip the base, unless you're looking solely for dark elixir)

Training time: time for the king to wake up

Click here to see this compo

Strategy:
 - clear out one corner of buildings with half of barbs/arch
 - giants, heal spell, half bombs (if possible only 2) to get through the first layer of walls
 - barbs and arch following in
 - bombs to get through the second layer of walls (again 2 at most if possible)
 - king + wiz with the rest of the bombs to get to the middle or clear out structures
 - all gobs to get to storages

Hint:
 - place giants and wait for the first mortar shots to deploy the bombs
 - you can use few archers to clear out the clan castle if you're fighting a high th7 or a th8
 - make sure no buildings stay behind the king when you deploy it, he justs meanders around and dies otherwise...