Showing posts with label ground. Show all posts
Showing posts with label ground. Show all posts

Monday, June 22, 2015

Town Hall 7 - Farming Army Compo (gold league)

Found myself having trouble to get resources in gold league with my previous army compo. It's probably a skill issue, but I often get a one-star and missed the resources... I adapted it to something a bit beefier, without being too pricey:

Elixir needed to train it: 99000
Dark Elixir: 168

As this should be your thresholds for attacking, there's less profiles matching this, but if you're looking to push trophies AND farm resources, it's a good compromise! You'll get heaps of DE doing this!

This compo also makes sure you get the townhall down and usually the elixir storage next to it! Again, this compo is more fool proof, you can do it for cheaper, but you really have to master funnelling and other techniques to help you get what you want.

Click here to see this compo

Strategy (all from one side):
 - attack from the air def side, test with one giant to see if everything is free of bombs
 - release all the giants, help them get through with some wall breakers and a heal spell until they get to the first air def
 - release the healers (important that they target the giants first)
 - release half the minions with the giants/healer combo
 - deploy all wizards, behind all that. Do not group them!
 - sprinkle the minions over your wizards (if there's buildings in the corners, keep minions for those ones too)
 - bring your hero to the party once funnelled, you should have a clear path to the townhall already
 - watch the 2/3 stars falling while your resources are filling up!

Tuesday, June 16, 2015

Town Hall 7 - Ground War Army Compo

Elixir needed to train it: 168580
Training time: 1h45 (because of spells but the army is 45min)

Click here to see this compo

Strategy:
 - get rid of the clan castle lure and kill style, but if the base is weak just ignore it
 - chose a corner which is more appropriate, I usually try to choose the side with the most defensive buildings first (if there's any) or the town hall side...
 - deploy your giants slightly off to where you want them to break the walls
 - wait for the first mortar shots to deploy wall breakers... all at once is fine, do 3 groups of 2 with a bit of space in between. try to open as much as you can at the beginning
 - heal spell a bit ahead of where you think the giants will go
 - deploy barbs then archers
 - a little bit later deploy wizards then king
 - when (and if) the king joins the pack of giants rage spell
 - keep the last heal spell and use it wisely, all your troops are deployed by now, and probably doing a lot of damage, just keep them alive!

Hint:
 - When starting, if there's pockets of empty space, waste a giant to check for bombs or hidden teslas and adjust accordingly
 - when deciding where to start, try to avoid being stuck in front of a wall and having a wizard tower just behind... they shred through the pack and will most likely kill your wallbreakers, either heal spell before or chose somewhere else
 - always make sure that the king goes inside by getting rid of any building behind where you drop it